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  • The role of electronic pocket dictionaries
    • digital
    • educational
    • 提示
    • values
    • students.pdf
    • 超链接
    • learning
    • tool
    • chinese
    • 学习内容
    • 需要
    • games
    • 上载
    • assessing
    • 内容

    The role of electronic pocket dictionaries 普通类

    Assessing the educational values of digital games

    • digital
    • educational
    • 提示
    • values
    • students.pdf
    • 超链接
    • learning
    • tool
    • chinese
    • 学习内容
    • 需要
    • games
    • 上载
    • assessing
    • 内容
    创建者:
    xiaojing
    时间:
    2011-03-16
    暂无评分 | 已有18人评价
  • Self-directed learning readiness
    • digital
    • educational
    • environments
    • 提示
    • values
    • internet-based
    • 超链接
    • learning
    • adults.pdf
    • constructivist
    • 学习内容
    • higher-aged
    • games
    • assessing
    • 内容

    Self-directed learning readiness 普通类

    Assessing the educational values of digital games

    • digital
    • educational
    • environments
    • 提示
    • values
    • internet-based
    • 超链接
    • learning
    • adults.pdf
    • constructivist
    • 学习内容
    • higher-aged
    • games
    • assessing
    • 内容
    创建者:
    xiaojing
    时间:
    2011-03-16
    暂无评分 | 已有18人评价
  • Integrating technology in the classroom
    • digital
    • educational
    • 提示
    • values
    • 超链接
    • 学习内容
    • 需要
    • teachers
    • games
    • beliefs.pdf
    • 上载
    • assessing
    • 内容
    • goals
    • knowledge

    Integrating technology in the classroom 普通类

    Assessing the educational values of digital games

    • digital
    • educational
    • 提示
    • values
    • 超链接
    • 学习内容
    • 需要
    • teachers
    • games
    • beliefs.pdf
    • 上载
    • assessing
    • 内容
    • goals
    • knowledge
    创建者:
    xiaojing
    时间:
    2011-03-16
    暂无评分 | 已有18人评价
  • 78-91
    • 学习内容
    • 超链接

    78-91 普通类

    There is an increase use of wireless technologies in education all over the world. In fact, wireless technologies such as laptop computers, palmtop computers and mobile phones are revolutionising education and transforming the traditional classroom-based learning and teaching into anytime and anywhere education. This paper investigates the use of wireless technologies in education with particular reference to the potential of learning new technical English language words using Short Message Service (SMS) text messaging. The system, developed by the authors, called mobile learning tool (MOLT), has been tested with 45 1st-year undergraduate students. The knowledge of students before and after the experiment has been measured. Our results show that students enjoyed and learned new words with the help of their mobile phones. We believe that using the MOLT system as an educational tool will contribute to the success of students.

    • 学习内容
    • 超链接
    创建者:
    zhangfeiye
    时间:
    2011-03-16
    暂无评分 | 已有18人评价
  • Teaching competencies for technology integration
    • digital
    • 学习内容
    • educational
    • 需要
    • 提示
    • values
    • games
    • 超链接
    • assessing
    • classroom.pdf
    • 内容

    Teaching competencies for technology integration 普通类

    Assessing the educational values of digital games

    • digital
    • 学习内容
    • educational
    • 需要
    • 提示
    • values
    • games
    • 超链接
    • assessing
    • classroom.pdf
    • 内容
    创建者:
    xiaojing
    时间:
    2011-03-16
    暂无评分 | 已有18人评价
  • the impact of computer-based scaffolds
    • learning.pdf
    • middle
    • constructing
    • 提示
    • portraits
    • students
    • 超链接
    • problem-based
    • 学习内容
    • 需要
    • school
    • 上载
    • arguments
    • evidence-based
    • 内容

    the impact of computer-based scaffolds 普通类

    This is challenging for middle school students because it involves the creation of an evidence-based argument.

    • learning.pdf
    • middle
    • constructing
    • 提示
    • portraits
    • students
    • 超链接
    • problem-based
    • 学习内容
    • 需要
    • school
    • 上载
    • arguments
    • evidence-based
    • 内容
    创建者:
    yangxiuyu
    时间:
    2011-03-16
    暂无评分 | 已有18人评价
  • Asynchronous online discussion thread development
    • digital
    • educational
    • peer-facilitation
    • 提示
    • values
    • patterns
    • techniques.pdf
    • 超链接
    • 学习内容
    • 需要
    • games
    • growth
    • examining
    • assessing
    • 内容

    Asynchronous online discussion thread development 普通类

    Assessing the educational values of digital games

    • digital
    • educational
    • peer-facilitation
    • 提示
    • values
    • patterns
    • techniques.pdf
    • 超链接
    • 学习内容
    • 需要
    • games
    • growth
    • examining
    • assessing
    • 内容
    创建者:
    xiaojing
    时间:
    2011-03-16
    暂无评分 | 已有18人评价
  • 72-77
    • 学习内容
    • 需要
    • 提示
    • 超链接
    • 上载
    • 72
    • 内容

    72-77 普通类

    With increasing student numbers and a diverse student body, it is crucial to consider a range of methods to engage students in learning and teaching activities. This project was used to encourage 1st-year undergraduate students to engage in out of class activities between taught sessions. The project used a virtual learning environment (VLE) known as Wolverhampton Online Learning Framework (WOLF) to encourage collaborative working within learning sets. The central aim was to investigate the potential to improve communication and mutual support between students and also to encourage students to make links between taught sessions. They were given weekly tasks that needed to be completed within their learning sets and they then posted the work in folders within WOLF by a set time. This allowed for timely feedback from the tutor and it facilitated sharing of resources across the sets. The final element involved students using their new knowledge to peer-teach the whole group in short presentations at the beginning of the next taught session. Feedback was collected in three ways, including focus groups, module feedback forms and a short questionnaire about the use of the VLE. Overall, the students' feedback was positive and they commented on gaining a number of skills including, using technology, group working and presentations. In addition to this, the overall pass rate for the module was higher and the average student grade had also increased.

    • 学习内容
    • 需要
    • 提示
    • 超链接
    • 上载
    • 72
    • 内容
    创建者:
    zhangfeiye
    时间:
    2011-03-16
    暂无评分 | 已有18人评价
  • Assessing the educational values of digital games
    • digital
    • 学习内容
    • educational
    • 需要
    • games.pdf
    • 提示
    • values
    • games
    • 超链接
    • assessing
    • 内容

    Assessing the educational values of digital games 普通类

    Assessing the educational values of digital games

    • digital
    • 学习内容
    • educational
    • 需要
    • games.pdf
    • 提示
    • values
    • games
    • 超链接
    • assessing
    • 内容
    创建者:
    xiaojing
    时间:
    2011-03-16
    暂无评分 | 已有18人评价
  • 70-71
    • 学习内容
    • 需要
    • 提示
    • 70
    • 超链接
    • 上载
    • 内容

    70-71 普通类

    With increasing student numbers and a diverse student body, it is crucial to consider a range of methods to engage students in learning and teaching activities. This project was used to encourage 1st-year undergraduate students to engage in out of class activities between taught sessions. The project used a virtual learning environment (VLE) known as Wolverhampton Online Learning Framework (WOLF) to encourage collaborative working within learning sets. The central aim was to investigate the potential to improve communication and mutual support between students and also to encourage students to make links between taught sessions. They were given weekly tasks that needed to be completed within their learning sets and they then posted the work in folders within WOLF by a set time. This allowed for timely feedback from the tutor and it facilitated sharing of resources across the sets. The final element involved students using their new knowledge to peer-teach the whole group in short presentations at the beginning of the next taught session. Feedback was collected in three ways, including focus groups, module feedback forms and a short questionnaire about the use of the VLE. Overall, the students' feedback was positive and they commented on gaining a number of skills including, using technology, group working and presentations. In addition to this, the overall pass rate for the module was higher and the average student grade had also increased.

    • 学习内容
    • 需要
    • 提示
    • 70
    • 超链接
    • 上载
    • 内容
    创建者:
    zhangfeiye
    时间:
    2011-03-16
    暂无评分 | 已有18人评价
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