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  •  Design and primary implementation
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    Design and primary implementation 普通类

    Self-testing is a means to check learning effect. Besides time–space restriction, there are many deficiencies in traditional offline self-testing. With the development of information technology, learners can have self-testing on the Internet. Self-testing on Internet, namely, web-based self-testing, overcomes time–space limitation of traditional offline self-testing, but there are still several disadvantages such as monotony and lack of interaction. In the article, a web-based self-testing system with some features of Web 2.0 is designed and implemented, aiming at overcoming the weaknesses of current online self-testing system. Firstly, taking English self-testing as an example, the framework of the system and functions of its main modules is designed according to theories of social learning and constructivism as well as the idea of Web 2.0 and the characteristics of server-side programming. Secondly, in accordance with the design above, a new system is implemented for English learners primarily by using HTML, JavaScript, PHP, and MySQL comprehensively. The role and duty of webmaster are also described briefly. To test the system, some English learners were invited randomly to use it, and feedback information was collected from them after a period of time. It is shown by feedbacks that most learners are satisfied with the system, and the system is of distinct features and favorable practicality compared with other systems, but it still needs to be improved in the design of user interface and some other details. Results in the article demonstrate that the new system can overcome the shortcomings of current systems to some extent. Article Outline

    • 学习内容
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    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • How family support and Internet self-efficacy
    • gender
    • 提示
    • differences
    • aged
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    • internet
    • 内容
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    How family support and Internet self-efficacy 普通类

    Gender and age differences in the effects of e-learning, including students’ satisfaction and Internet self-efficacy, have been supported in prior research. What is less understood is how these differences are shaped, especially for higher aged adults. This article examines the utility of family support (tangible and emotional) and Internet self-efficacy (general and communication) in predicting middle aged (aged 50–64) and older adults’ (over the age of 65) perceived effects of e-learning. A total of 290 adult participants aged over 50 who were registered in community college and senior learning center courses completed the measure of perceived family support, Internet self-efficacy and the effects of e-learning. By using structural equation modeling (SEM) and model invariance analysis, the results indicate that emotional family support plays a main role in predicting the effects of e-learning, mediated by general and communication Internet self-efficacy. Emotional family support has both direct and indirect influences on adults’ perceived effects of e-learning. Tangible support significantly predicts adults’ perceived effects of e-learning, mediated by Internet self-efficacy. Compared to male adult learners, female adults rely more on tangible family support for increasing their Internet self-efficacy. Similar patterns were presented by older participants. The similarities between women and older adults imply that the gender issue is not specifically related to sex itself, but relates to the complexity of the social context of these disadvantaged learners. The findings provide researchers, adult education practitioners and e-learning program planners with a direction towards understanding e-learning for middle and older aged adults.

    • gender
    • 提示
    • differences
    • aged
    • 超链接
    • how
    • 学习内容
    • pdf
    • 需要
    • family
    • support
    • internet
    • 内容
    • age
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • A new student performance analysing system
    • new
    • databases
    • educational
    • student
    • analysing
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    • performance
    • system
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    • discovery
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    A new student performance analysing system 普通类

    Knowledge discovery is a wide ranged process including data mining, which is used to find out meaningful and useful patterns in large amounts of data. In order to explore the factors having impact on the success of university students, knowledge discovery software, called MUSKUP, has been developed and tested on student data. In this system a decision tree classification is employed as a data mining technique. With this software system all the tasks involved in the knowledge discovery process are kept together. The advantage of this approach is to have access to all the functionalities of SQL server and Analysis Services through single software. The study was carried out on the data from university students. According to results of the study, the types of registration to the university and the income levels of the students’ family were found to be associated with student success.

    • new
    • databases
    • educational
    • student
    • analysing
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    • performance
    • system
    • pdf
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    • discovery
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    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • A study on e-learning take-up intention
    • study
    • 提示
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    • learning
    • take
    • 学习内容
    • pdf
    • 需要
    • adoption
    • china
    • perspective
    • case
    • 内容

    A study on e-learning take-up intention 普通类

    This research aims to examine, from an innovation adoption perspective, Chinese students’ intention of taking up e-learning degrees. A survey of Chinese students was conducted to reveal their perceptions concerning innovation attributes relevant to e-learning and their intentions of taking e-learning programmes provided by UK universities. Given the rapid development in e-learning and its potential impact on how learning takes place, this research argues that e-learning take-up represents adoption of an innovation in educational services, rather than just an IT technology. It therefore examined e-learning adoption using Rogers’s relational model of perceived innovation attributes. Rogers’s model was adapted to the e-learning context. A questionnaire survey was developed to collect data from a sample of Chinese students (n = 215). Prior to final analysis the dimensionality and validity of the implementation of Rogers relational model was assessed. Findings suggested that only perceived compatibility and trialability have significant influence on e-learning adoption intention.

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    • take
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    • adoption
    • china
    • perspective
    • case
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • The implementation and evaluation
    • evaluation
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    • peer-assessment

    The implementation and evaluation 普通类

    Recently, more and more researchers have been exploring uses of mobile technology that support new instructional strategies. Based on research findings related to peer and self assessment, this study developed a Mobile Assessment Participation System (MAPS) using Personal Digital Assistants (PDAs) as the platform. In addition, the study proposes an implementation model of the MAPS that should facilitate the effectiveness of self- and peer-assessment in classrooms. The researcher argues that teachers and students can benefit from MAPS in various regards including more flexible assessment arrangement, more efficient use of time, and more opportunities for student reflection on learning and assessment. Thirty-seven students taking teacher-education courses with the researcher participated in this study, and these students employed the MAPS to conduct two-round assessment activities that would help these students assess both their own and one another’s final projects. Both the students’ valid responses in a survey herein and scores obtained from the assessment activities confirmed the benefits of the MAPS and its implementation model. Yet, the students voiced such concerns as the objectivity of peer-assessment and the difficulty of providing constructive feedback, and the correlation analysis indicated a lack of consistency between teacher-grading and student-grading.

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    • peer-assessment
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Learning motivation in e-learning
    • courses
    • 学习内容
    • pdf
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    • motivation
    • 超链接
    • learning
    • 内容

    Learning motivation in e-learning 普通类

    Computer programming skills constitute one of the core competencies that graduates from many disciplines, such as engineering and computer science, are expected to possess. Developing good programming skills typically requires students to do a lot of practice, which cannot sustain unless they are adequately motivated. This paper reports a preliminary study that investigates the key motivating factors affecting learning among university undergraduate students taking computer programming courses. These courses are supported by an e-learning system – Programming Assignment aSsessment System (PASS), which aims at providing an infrastructure and facilitation to students learning computer programming. A research model is adopted linking various motivating factors, self-efficacy, as well as the effect due to the e-learning system. Some factors are found to be notably more motivating, namely, ‘individual attitude and expectation’, ‘clear direction’, and ‘reward and recognition’. The results also suggest that a well facilitated e-learning setting can enhance learning motivation and self-efficacy.

    • courses
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    • motivation
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    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Variability in reading ability gains
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    Variability in reading ability gains 普通类

    This study examines the effects on early reading skills of three different methods of presenting material with computer-assisted instruction (CAI): (1) learner-controlled picture menu, which allows the student to choose activities, (2) linear sequencer, which progresses the students through lessons at a pre-specified pace, and (3) mastery-based adaptive sequencer, which progresses students through lessons based on whether or not the student has mastered the given skill. Preschool- and kindergarten-aged children (n = 183) were randomly assigned to one of the three CAI groups and spent 40 min a week, for 13 weeks, using the software program in a computer lab. An additional control group of students attending typical preschool or kindergarten received no CAI. ANCOVA results examining post-test reading ability sum score, covarying pre-test score, indicated that the mastery-based sequencer group significantly outperformed the learner-control and control groups, but was not statistically different from the linear sequence group. Analysis by task, rather than overall reading score, revealed significantly better performance for the linear sequence group over controls and picture menu group on the Initial Sound Fluency task, while the mastery-based sequencer group outperformed all three other groups on Non Word Fluency. In sum, these results suggest that the use of a sequencer is a very important element in presenting computerized reading content for young children.

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    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Agent based affective tutoring systems
    • based
    • agent
    • study
    • pilot
    • 提示
    • affective
    • tutoring
    • 超链接
    • 学习内容
    • pdf
    • 需要
    • systems
    • 内容

    Agent based affective tutoring systems 普通类

    Abstract An important trend in the development of Intelligent tutoring systems (ITSs) has been that providing the student with a more personalized and friendly environment for learning. Many researchers now feel strongly that the ITSs would significantly improve performance if they could adapt to the affective state of the learner. This idea has spawned the developing field of affective tutoring systems (ATSs): ATSs are ITSs that are able to adapt to the affective state of students. However, ATSs are not widely employed in the tutoring system market. In this paper, a survey was conducted to investigate the critical factors affecting learner’s satisfaction in ATSs based on an ATS developed by us. The results revealed that learner’s attitude toward affective computing, agent tutor’s expressiveness, emotion recognition accuracy, number of emotions recognized by agent tutor, pedagogical action and easy of the use of the system have significant influence on learner’s satisfaction. The results indicate institutions how to further strengthen the ATSs’ implementation.

    • based
    • agent
    • study
    • pilot
    • 提示
    • affective
    • tutoring
    • 超链接
    • 学习内容
    • pdf
    • 需要
    • systems
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Implementation and performance evaluation
    • evaluation
    • 学习内容
    • performance
    • pdf
    • 需要
    • 提示
    • implementation
    • 超链接
    • balanced
    • scorecard
    • 内容

    Implementation and performance evaluation 普通类

    The balanced scorecard (BSC) is a multi-criteria evaluation concept that highlights the importance of performance measurement. However, although there is an abundance of literature on the BSC framework, there is a scarcity of literature regarding how the framework with dependence and interactive relationships should be properly implemented in uncertainty. This study proposes a hybrid approach: the analytic network process (ANP) is used to analyze the dependence aspects, the decision-making trial and evaluation laboratory (DEMATEL) is used to deal with the interactive criteria, and the fuzzy set theory is used to evaluate the uncertainty. The four BSC aspects and 22 criteria are evaluated for a private university of science and technology in Taiwan. The results show that student acquisition is the most influential and weighty criterion, and the annual growth in revenue is the most effective criterion. Managerial implications are also discussed, and concluding remarks are made.

    • evaluation
    • 学习内容
    • performance
    • pdf
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    • implementation
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    • balanced
    • scorecard
    • 内容
    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
  • Learning in serious virtual worlds
    • virtual
    • worlds
    • e-junior
    • 提示
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    • students
    • learning
    • projec.pdf
    • appeal
    • 学习内容
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    • serious
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    Learning in serious virtual worlds 普通类

    The objective of this study is to present and to evaluate the E-Junior application: a serious virtual world (SVW) for teaching children natural science and ecology. E-Junior was designed according to pedagogical theories and curricular objectives to help children learn about the Mediterranean Sea and its environmental issues while playing. In this study, we present data about the E-Junior evaluation. A class in a serious virtual world (virtual group) was compared with a traditional type of class (traditional group) that contained identical learning objectives and contents but lacked a gaming aspect. Data collection consisted of quantitative and qualitative measures on a sample of 48 children. With regards to learning effectiveness, the results showed that the serious virtual world does not present statistically significant differences with the traditional type of class. However, students from the virtual group reported enjoying the class more, being more engaged, and having greater intentions to participate than students from the traditional group. The plausible explanation for this can be found in the qualitative data. The implications of these results and improvement proposals are also discussed in this work.

    • virtual
    • worlds
    • e-junior
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    • students
    • learning
    • projec.pdf
    • appeal
    • 学习内容
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    • serious
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    创建者:
    duguo
    时间:
    2011-03-25
    暂无评分 | 已有18人评价
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