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ET11G8:Designing m-learning content
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Factors need to consider when designing m-learning content
移动学习内容设计时需要考虑的因素
When designing content for mobile devices, there are a number of factors to consider:
在为移动设备设计内容时,需要考虑许多因素:
1. Users expect immediate response from their mobile phone. Unlike e-learning on a PC, where users do not mind switching to other screens while the preloaders are loading heavy media content; users are more likely to abort mobile applications if it takes more than five seconds to load. For heavy content like video, the mobile device could either allow users an option to download and view the content later, or reduce the resolution of the video for faster download (it’s on less than 5’’ screen anyway).
1.用户期望可以得到手机的及时响应。与用电脑在线学习不同的是,当需要加载较长的媒体页面时,用户并不介意跳转到其他页面;与此不同的是,如果移动页面加载超过5秒,用户更有可能中止移动应用程序。像包含视频这类占内存较大的网页,用户可以选择在移动设备上先下载后查看,或者降低视频分辨率以达到快速下载(无论如何它是在不到5’’屏幕上操作的)。
2. Too many features confuse users. Most mobile users interact with their devices with one thumb, or at most two, using both hands. It’s therefore important to keep your design simple to operate, and make the clickable area big enough for an adult finger.
2.太多功能让用户产生困惑。大多数的手机用户用一个拇指,或最多两个拇指来操作他们的设备。因此,最重要的是保持你的设计简洁,操作简单,可点击的区域对成人手指来说足够大。
3. Mobile phones are used frequently throughout the day, but only for short period of time in each instance. This is direct contrast to how most people use their PC. Design your content in small chunks for users to consume and make it easy for them to return and continue where they left off.
3.每天从早到晚,频繁的使用手机,仅一些短时间的特殊情况除外。这与很多人使用电脑的方式有着鲜明的对比。将你的内容设计成小模块供用户消费使用,同时,使它容易返回和方便用户从他们上次离开的地方继续学习。
Generally, mobile content falls into four main categories
一般情况下,移动内容分为四个主要方面:
1. Information: Organising and presenting data, specifications, chronologies, dates, times and purpose – as it is.
信息方面:组织并呈现它的信息,规格,日期,章节,时间和目的——正如它所呈现的那样。
2. Exploration: Telling stories, inviting the learner to explore further.
探究方面:讲故事,邀请学习者深入探索。
3. Collaboration: Sharing and discussing concepts/ideas to close the gap between those who are more knowledgeable/experienced and newcomers.
协作方面:通过分享和交流想法,减小理论和经验丰富的人与新手之间的差距。
4. Innovation: Creating new experiences leading to fresh points of view.
创新方面:创造新经验来引出新观点。
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- 标签:
- devices
- mobile
- 教育技术
- video
- content
- heavy
- 专业英语
- download
- design
- 协同翻译
- view.
- consider
- 1.
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