Publications

Papers

  1. 蔡苏,王沛文,杨阳,刘恩睿. 增强现实(AR)技术的教育应用综述[J]. 远程教育杂志,2016,05:27-40.

  2. 蔡苏,王沛文. 美国STEM教育中社会组织的作用及对我国的启示[J]. 中国电化教育,2016,10:74-78.

  3. Cai, S., Chiang, F.-K., Sun, Y., Lin, C., & Lee, J. J. (2016). Applications of Augmented Reality-based Natural Interactive Learning in Magnetic Field Instruction. Interactive Learning Environments. 1-14. http://dx.doi.org/10.1080/10494820.2016.1181094 (SSCI) .

  4. Li S.H., Shen Y.H., Wang P.W., Liu E.R., Cai S. (2016). A case study of teaching probability using augmented reality in secondary school. Proceedings of the 24th International Conference on Computers in Education. India: Asia-Pacific Society for Computers in Education.

  5. Kan Y.Y., Cai S., Xie Z.R. (2015). Application and Practice of Maker Teaching Method Joint with Task-driven Method in Interactive Media Technology Courses. In The 19th Global Chinese Conference on Computers in Education (pp.725-732). Taiwan.

  6. Zhu G.X., Cai S., Ma Y.Y., Liu E.R. (2015). A series of Leap Motion-based Matching Games for Enhancing the Fine Motor Skills of Children with Autism. IEEE 15th International Conference on Advanced Learning Technologies. (430-431). Taiwan..

  7. Chiang, F. K., Zhu, G., Wang, Q., Cui, Z., Cai, S., & Yu, S. (2015). Research and trends in mobile learning from 1976 to 2013: A content analysis of patents in selected databases. British Journal of Educational Technology. (1.318).

  8. 朱高侠, 王琦, 江丰光, 蔡苏, & 余胜泉. (2014). 国内外移动学习领域专利之内容分析. 现代远距离教育(06), 21-31..

  9. Wang P.W., Ouyang S.X., Zhang X., Zu R.J., Cai S. (2014). A Study on Campus Cultural Learning and Navigation System Using Mobile Augmented Reality and Location Based Services. Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp.2011-2016). New Orleans, USA.

  10. Cai S., Wang X., & Chiang F.K. (2014). A Case Study of Augmented Reality Simulation System Application in a Chemistry Course. Computers in Human Behavior. 37(8), 31-40. DOI: http://dx.doi.org/10.1016/j.chb.2014.04.018. (SSCI)

  11. Zhu G.X., Cai S.*, & Kan Y.Y. (2014). Color-Ball: A Gesture-Based Vocabulary Game to Promote Children’s Study. In 3rd International STEM (Science, Technology, Engineering and Mathematics) in Education Conference. Vancouver, Canada.

  12. Shi P.F., Cai S.*, Yuan Q.Q., & Wang P.W. (2014). Campus Service Application based on Augmented Reality and Location Awareness. In 3rd International STEM (Science, Technology, Engineering and Mathematics) in Education Conference. Vancouver, Canada.

  13. He J.J., Ren J. L., Zhu G.X., Cai S.*, Chen G. (2014). Mobile-Based AR Application Helps to Promote EFL Children’s Vocabulary Study. The 14th IEEE International Conference on Advanced Learning Technologies - ICALT2014 (pp.431-433). Athens, Greece.

  14. 王琦, 朱高侠, 崔振锋, 江丰光, 蔡苏. (2014). 基于AR的凸透镜成像对中学生学习效果影响之个案研究. 第十八届全球华人计算机应用大会. 上海. 111-118

  15. Cai, S., Chiang, F.-K., & Wang, X. (2013). Using the augmented reality 3D technique for a convex imaging experiment in a physics course. International Journal of Engineering Education, 29(4), 856-865. (SCI) (pdf)

  16. Pei, L. S., Cai, S. (Corresponding author), & Shi, P. F. (2013). Mobile Campus Touring System based on AR and GPS: a Case Study of Campus Cultural Activity. In Proceedings of the 21st International Conference on Computers in Education (pp. 518-526). Indonesia. Nominees of Best Paper Awards.(EI索引号:20141317513898)

  17. Wang, X., Cai, S. (Corresponding author), & Chiang, F.-K. (2013). Using Inquiry-based Augmented Reality Tool to Explore Chemistry Micro Worlds. In Proceedings of the 21st International Conference on Computers in Education (pp. 151-156). Indonesia.(EI索引号:20141317513836)

  18. Sun, Y. C., Lin, C. L., Li, Q. H., Cai, S., & Chiang, F.-K. (2013). "TESTINGRESISTANCE" Experiment Courseware based on FlashAR. In 11th International Conference for Media in Education (pp. 81). Japan.

  19. Zheng, J., Cai, S. & Chiang, F.K. (2013). Project-based Learning and Problem-based Learning in the Multimedia Design Course for Improving Critical Thinking Performance. In T. Bastiaens & G. Marks (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (pp. 1020-1024). Chesapeake, VA: AACE.

  20. 蔡苏. 三维互联网开发与应用. 高等教育出版社. ISBN: 978-7-04-035137-8. 2013年3月

  21. 丁杰, 蔡苏, 江丰光, 余胜泉. 科学、技术、工程与数学教育创新与跨学科研究[J]. 开放教育研究. 2013(19):2:41-48.

  22. Cai Su, Chiang Fengkuang, Wang Xu. Using the Augmented Reality for Convex Imaging Experiment. 2nd International STEM (Science, Technology, Engineering and Mathematics) in Education Conference. 2012. pp265-272 (Best Paper Award, selected to journals)

  23. Wang Junguo, Cai Su. An Explore Study on the Application of Somatosensory Technique to Virtual Experiment. 2nd International STEM (Science, Technology, Engineering and Mathematics) in Education Conference. 2012. pp340-343 王军国, 蔡苏. 体感技术在虚拟实验中的应用探究. 第二届科学、技术、工程和数学教育应用国际会议. 2012. pp340-343

  24. Cai Su, Wang Xu, Gao Mengnan, Yu Shengquan. Simulation Teaching in 3D Augmented Reality Environment. IIAI International Conference on Learning Technologies and Learning Environments. Fukuoka, Japan. IEEE computer society. 2012. pp83-88 (EI索引号: 20125015798391)

  25. Cai Su, Song Qian, Wu Juan, Sun Yuchen. Virtual & Reality Combined Learning Environment and Cases. The 16th Global Chinese Conference on Computers in Education(GCCCE2012). Taiwan. 2012. pp361-364蔡苏, 宋倩, 吴娟, 孙羽辰. 虚实融合学习环境及案例. 第十六届全球华人计算机应用大会. 台湾. 2012. Pp361-364

  26. Cai Su, Song Qian. AR-based Remote Video Learning System. The 7th IEEE International Conference on Wireless, Mobile& Ubiquitous Technologies in Education(WMUTE2012). Kagawa, Japan. 2012. pp322-324. (EI索引号:20122015023757)

  27. 蔡苏, 宋倩, 唐瑶. 增强现实学习环境的架构与实践[J]. 中国电化教育. 2011(8):114-119(pdf)

  28. Zhao, X. and Cai, S(Corresponding author). (2011) ’’Many to one’ mode of CSCL and further discussion’, Int. J. Continuing Engineering Education and Life-Long Learning, Vol. 21, No. 1, pp.42–54. (EI索引号:20111613927318)(pdf)

  29. Cai Su, Yao Yuechun. i3DVLE: A Case for 3D Virtual Learning Environment. The 15th Global Chinese Conference on Computers in Education (GCCCE2011). IEEE computer society. 2011. pp.616-620.(EI索引)优秀论文奖

  30. Cai Su, Shen Xukun. Octree-based Robust Watermarking for 3D Model[J]. Journal of Multimedia, Vol 6, No 1 (2011), 83-90, Feb 2011 (EI索引号:20112614091893)(pdf)

  31. Cai Su, Liu Qiang, Li Luyi. A Case for Web-based Interactive 3D Game Using Motion Capture Data. Edutainment 2010, LNCS 6249, Springer. pp. 541–549.(EI索引号:20103813239112) (pdf)

  32. Cai Su, Shen Xukun. OTP-W: Octree Partition-based 3D Mesh Watermarking. The 2nd International Workshop on Education Technology and Computer Science (ETCS 2010). IEEE computer society. 2010. pp.19-22. (EI索引号:20102312986227) (pdf)

  33. 蔡苏, 余胜泉. 从Sloodle看三维虚拟学习环境的发展趋势[J]. 开放教育研究. 2010:16(2):98-104. (pdf)

  34. 赵兴龙, 蔡苏. 计算机支持的体验式协作学习在高校课堂教学中的应用. 第十四届全球华人计算机教育应用大会, 新加坡. 2010. (优秀论文).

  35. 刘媛, 蔡苏, 余胜泉. 网络教学平台的公式编辑器设计. 第十四届全球华人计算机教育应用大会, 新加坡. 2010.

  36. 蔡苏, 黄荣怀. 服务是数字校园新的需求[J]. 中小学信息技术教育. 2009(11):59-60.

  37. Cai Su, Yu Shengquan. Post-Forecast OT: A Novel Method of 3D Model Compression. International Conference on Computational Intelligence and Software Engineering (CiSE2009). IEEE computer society. 2009 pp1-4. (EI索引号:20101212799987) (pdf)

  38. Qi Y, Yang S, Cai S, et al. A method of 3D modeling and codec[J]. SCIENCE IN CHINA SERIES F-INFORMATION SCIENCES, 2009, 52(5): 758–769, doi: 10.1007/s11432-009-0090-0(SCI索引号:446BC) (pdf)

  39. 齐越,蔡苏. 中国数字科技馆——航空馆[J]. 计算机教育. 2008(23):4-9. (pdf)

  40. 蔡苏, 富大鹏. 信息化发展对打造CRD的促进作用. 首都高校挂职锻炼博士生和博士后建言献策文集. 中国财政经济出版社. 2008. pp78-83.

  41. 齐越, 舒军, 沈旭昆, 蔡苏. 一种基于八叉树的三维网格盲水印算法[J]. 北京航空航天大学学报. 2008, 34(3):331-335. (EI索引号:082011255953)

  42. Yue QI, Shen YANG, Su CAI. A Method for Reconstruction and Representation 3D Models in Digital Museum. Journal of Computational Information Systems, 4(4), 2008: 1721-1726 (EI索引号:084611708366)

  43. Cai Su, Qi Yue, and Shen Xukun. 3D Data Codec and Transmission over the Internet. ACM Proceedings of the 12th international conference on 3D web technology. Peruga, Italy. 2007:53-56. (EI索引号: 072010600135,Citeseer Impact Factor 0.93, top 26.45%) (pdf)

  44. Qi Yue, Cai Su, Yang Shen. 3D Modeling, Codec and Protection in Digital Museum. Proceeding of Second Workshop on Digital Media and its Application in Museum and Heritages. IEEE computer society. Dec, 2007:231-236. (ISTP:BHC75, EI索引号: 083211439334)

  45. Shu Jun, Qi Yue, Cai Su, Shen Xukun. A Novel Blind Robust Digital Watermarking on 3D Meshes. Proceeding of Second Workshop on Digital Media and its Application in Museum and Heritages. IEEE computer society. Dec, 2007:25-30. (ISTP:BHC75, EI索引号:083211439297)

  46. 舒军, 齐越, 沈旭昆, 蔡苏. 一种基于Octree编码的三维网格数字盲水印算法[J]. 系统仿真学报. Vol 19 Suppl.2, Oct. 2007. P192-196.

  47. Cai Su, Jin Ping, Qi Yue, and Shen Xukun. Protected-3DMPS: Remote-Rendering Based 3D Model Publishing System in Digital Museum [J]. Journal of Computational Information Systems 2006, 2(1):277-283. (EI索引号:063110043492) (pdf)

  48. 蔡苏, 赵沁平. 三维网格压缩方法综述. 计算机科学, 2006, 33(5):1-4. (pdf)

  49. 沈旭昆, 赵学伟, 齐越, 蔡苏. 一种保留几何及属性边界的网格简化方法. 北京航空航天大学学报,2006, 32(12):1485-1489. (EI:索引号 070710427478)

  50. 蔡苏, 齐越, 沈旭昆.一种鲁棒性盲水印算法.北京航空航天大学学报, 2003, 29(10): 905-908. (EI索引号: 04128074991) (pdf)

  51. 蔡苏, 齐越, 沈旭昆. 3DIDSB:一种交互式三维动态场景生成方法.第十一届全国多媒体技术学术会议, 2002:247-252.

Patents

  1. 蔡苏, 余胜泉, 高梦楠, 王伟, 吴娟. 一种凸透镜成像虚拟实验制作方法. 专利号ZL201110385549.3, 授权日2013.9.25, 证书号第1279963号

  2. 蔡苏, 余胜泉. 一种基于Quardtree的三维模型纹理压缩编解码方法. 专利号ZL200810240404.2, 授权日2011.01.19, 证书号第729007号

  3. 赵沁平, 齐越, 沈旭昆, 蔡苏. 一种基于Octree的三维模型压缩编/解码方法. 专利号200610114098.9, 授权日2010.05.12, 证书号第616152号

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